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Thread Statistics | Show CCP posts - 6 post(s) |

mr roadkill
Boris Johnson's Love Children
12
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Posted - 2014.01.06 22:44:00 -
[1] - Quote
I would like to see a Mobile reactor core.
The mobile reactor core has a connection points on each side representing a port where another mobile deployable can be docked. I.E mobile office, Storage faciltiy and Mobile Labs and mobile docking level.
The labs can be used to research, manufacture and invent as well as reverse engineer.
The Docking levels come in several sizes, one that holds Sub caps and one that holds caps.
You can also attach weapons modules to this setup.
The reactor core could come in different flavours, each one providing a bonus to a specific aspect, One grants faster research, another faster manufacturing and another one allows more docking facilities or weapons.
Once docked maybe you could get a CQ, or a view of your ship docked but the option to switch view to the guns if fitted should the station get attacked.
This would replace the current antiquated pos mechanics. |

mr roadkill
Boris Johnson's Love Children
14
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Posted - 2014.01.08 08:21:00 -
[2] - Quote
Corraidhin Farsaidh wrote:mr roadkill wrote:>>I would like to see a Mobile reactor core.
The mobile reactor core has a connection points on each side representing a port where another mobile deployable can be docked. I.E mobile office, Storage facility, shield generators and Mobile Labs and mobile docking level.
The labs can be used to research,
<...snip...>
Rather than racial stations... They should initially be more generic in appearance like the mobile depot.
This would replace the current antiquated pos mechanics.
>> Also I like the idea of a temporary Planetary gantry that must be anchored in a system and lore says it uses drones to move PI stuffs from a planet thus bypassing the Customs office albeit at a slower rate of collection and annoying people that own the local customs offices with high tax rates... all in the same spirit as the siphon unit. Ties with my suggesting for revamping POS as structures built from mobile modules. Modules would have racial bonuses allowing the constructor to really fine tune the base. Also how about being able to anchor starbase structures in open space without requireing empire permission. Downside would be needing additional attitude control/grvitational units to make the station usale, upside is you aren't tied to planetary orbit anymore. Switching POS functions to mobile structure constructed bases would allow a move from the old POS code too.
Much better than these gimmicky Jesus features we are being offered.
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mr roadkill
Deep Core Mining Inc. Caldari State
17
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Posted - 2014.01.09 10:23:00 -
[3] - Quote
How about having a comms beacon and a Comms scrambler as deployables.
The comms beacon send out a pulse across the whole system and frequently updates the local chat channel with the names of people in local (so it will work as it does now). The comms scrambler once deployed interferes with this signal and makes local a delayed update or you only appear when you speak in the channel.
This means that nullseccers must lay down some infrastructure to get their local intel channel and also means that it can be sabotaged - this gives smaller raiding groups something to do besides look for ganks since the deployable can be hit my a small team rather than a fleet of caps.
The comms beacon (not the scrambler though) could even be part of my previous idea about the pos replacement - So you have to have like a comms station in each system. |

mr roadkill
Deep Core Mining Inc. Caldari State
17
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Posted - 2014.01.09 13:00:00 -
[4] - Quote
Altrue wrote:Mobile Propaganda Generator :Will probably not make its way into the game but... Can be anchored, scooped at any moment by owner, and destroyed without reinforced timer. (Cruiser EHP) Cheap cost: 1 mil. Deploys 20km above (up) the structure a 10kmx10km holographic image of the corp or alliance logo (Two variations of the module?). Cannot be anchored in high sec. Can be anchored everywhere including at stations and gates in null-sec, W-space, low-sec. In low sec, gives suspect timer when you shoot it. Cannot be anchored at less than 250km of another Propaganda Generator. How awesome is it ? 
For a minute I thought this was going to be a module that automatically posted smack about an alliances members to local, and could be configured to do so to certain forums as well. |

mr roadkill
Deep Core Mining Inc. Caldari State
17
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Posted - 2014.01.09 20:21:00 -
[5] - Quote
Hasala Xi wrote:Mobile Cloaking Devise Interruptor
A mobile Unit, that can send a "ping" in the whole system. Every active cloaking devise gets deactivated by this ping.
I need no delay for the cloaking device, it can be reactivated at the next moment, no problem - but if EVERY cloaking device in the system gets deactivated and has to be reactivated manually, the afk-cloaky-camping gets impossible. And the active-cloaky-camping is still possible. I thinks, thats a good way, to solve the problem.
*nice idea, however I must assume your ratters are all AFK in station because of the AFK cloaker (otherwise they would be out ratting with backup to kill said cloaker when he stops being AFK right?.... right?). So what good would this do if your all AFK as well?
Anyway sorry for the highjack lol
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